Cities Skylines How To Make Elevated Roads
Workshop Items: Mods: Road Edit Collection Props: Guardrails PACK http://steamcommunity.com/s. This is done because the building would appear too high in the game and this would lead to two problems. The game’s camera would take a jump upwards and then down again whenever the building is crossed in the game world. It would make it hard to see the street level clearly. Cities Skylines how to upgrade roads? For upgrading the road in Cities Skylines, you need to select the road type to which you want to update the current version of the road. For example, if you’re going to upgrade a 2-way road into the 4-way road, you need to select the desired 4-way road. If you want to use rail pillars, then just put NoPillars on overlap mode and go to town carefully dragging out the roads to create a double deck road. Be aware that you'll need overlap on when you want to make any edits to the upper deck. Cities: Skylines. Created Aug 14, 2014. Help Reddit App Reddit coins.
- How To Make Elevated Roads In Cities Skylines
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Cities Skylines Making Large Cities Guide by Accurina
From what I see, some people struggle after a while when they reach around 80k population or so and they get stuck with no demand for RCI (Residential, commercial, industrial) so I have decided to make a guide to help you make your dream huge city, at the time I posted this the city has already grown to 260k population and rising. Note you should at least have a good/working economy and some money stashed up (preferably somewhere around 20k profit/week, if you try doing this with a brand new city I have no guarantee your city will even live pass the 3rd year.
So here is my city
Here are the steps you need to do to expand your city
1) Set tax relief for High density Buildings
With Tax relief on high density buildings, even with no demand there will be 1 building sprouting up every 5 mins or so, meaning lots of afk time while waiting for them to appear.
2) Lower the education standard
Not going to lie, this step hurt my feelings as I want my citizens to be all miniature Einsteins, but people with lower education levels tend to produce more babies which = positive birth rate= more people = housing demand. Also they can help out in the industry which requires a lot of low/no education level people to run them ( I had industries with 16/16 workers all being university graduates, all over educated for their job, yeah too smart )
probably a link somewhere there ^
3) CREMATORIUMS
With a huge population, people die, and not one or two, like A LOT OF THEM, basically you NEED to stack like 8 crematoriums next to each other in order for them to pick up the dead bodies to prevent your buildings from becoming abandoned, I had like 50-70 crematoriums all spread out over the city, of course investing in good healthcare is important to prevent your people from dying which helps the problem too. This applies to incineration plants and ( example at the bottom right of the pic or the middle, #Crematorium #Industrialisation)
Actually really morbid
4) Traffic
With a huge city comes with huge responsibilities and I suffered HORRIBLE traffic, basically there were lines of vehicles like 8 blocks long, so in order to fix it what you do is:
FIRST- See where most of the vehicles are going
SECOND- Build Highways/1 way roads, also try to aim for there being at most a T junction on a busy road, cross junctions have massive jams.
THIRD- make sure that there are places for cars to filter out, some vehicles want to reach A while others B so having different routes for them to take helps to reduce jam.
This step is important as it affects EVERYTHING, your industries will suffer lack of materials, lack of goods reaching commercials and most importantly, HEARSES CAN’T REACH DEAD PEOPLE. All of which causes abandoned buildings, or burnt down ones in the case of a fire. Also only use LARGE ROADS, unless it’s a tiny outskirts with only offices, LARGE ROADS, important, also all my roads have trees increasing land value thus allowing easy level ups for buildings, sound barriers on highways are important too.
How To Make Elevated Roads In Cities Skylines
5) Save up before doing the above
By doing this, your income will PLUMMET HARD, since most of my income comes from high density residential, it caused me to make a huge loss in profits, luckily I already had a working industry+commercial and had park boost, fire alarms, education and many more which i could disable, I recommend building your city with those activated as it gives you a sort of “emergency fund” which you can disable to bring you back into the green should you find yourself in an economic spiral of doom.
I basically left the game on when I was making a huge profit of 20k/week and saved up till I had 3 million or so. To give you an idea how important this step is, when I set all the high density building types and offices to have relief, I was making a loss of 200k/week, yeah. You might want to set only 1 building type with relief at a time.
I used these policies for my city, deactivating smoke, recycling and education when I need money. You can also increase taxes up till around 11% before people start complaining with tax raise on, or 12% without it, its important to see whether they complain about too high taxes as it leads to abandoned buildings.
I don’t think tourism is that useful for making money, but if your city manages to live off tourism let me know.
Well that’s all the tips I can think of for now, I’ll try to give more tips after I see what worked, not easy remembering what works as it seems like a natural thing to do.
Additional things
– If you want monuments and such, work towards them early on in the game, later on if you try doing those like oppression centre with 50% unemployment rate of higher, its impossible and your economy will crash and burn.
– Try managing noise pollution as high noise pollution will make people sick
– Do NOT, and I mean DO NOT build dams up stream near your coast if you have important buildings there, it will flood your entire coastline, dams aren’t really useful anyway as they make about 30-50 MW while the solar power plant makes 160 MW. Early on in game its simply a huge cash sink and isn’t useful compared to large roads/bridges.
– I still have no idea how to fix the lack of raw materials problem, and there’s a ship going in circles on land and into the buildings O_O
– So far I’m still getting more population, maybe I’ll get up to 1 million XD
In Cities: Skylines, money isn’t too hard to make. Once the city reaches a few tens of thousands – assuming it’s relatively well-managed – you’ll probably be sitting on a few million in the bank and have enough to build pretty much whatever you need.
But in the early games, it can be difficult to balance the books. That’s especially true in your first few cities, when it can be quite easy to accidentally tank by expanding too quickly. Here’s a few tips that I hope will help you out.
Note on compatibility: these tips should apply across all platforms (PC, PS4, Xbox, Switch, Mac) of the unmodded game.
Put up your taxes straight away
As soon as you unlock the taxes panel in the UI, head in there and put them up to 12%. Your residents will happily pay that much without complaining, even without better services. That’s a full third more income right out the gate, which makes a big difference. Don’t forget to head in there again when you unlock high density zoning and offices.
If you ever struggle with getting people to move into new areas, you can always put draw a district over it and lower taxes just there with a city policy.
Residential taxes are your biggest source of income
In most cities, the taxes your citizens pay on their homes makes up by far the largest chunk of income. Doing what you need to do to upgrade housing will help you make consistent profits. Once they’ve maxed out at level 5, housing will put millions in the city’s bank account and fund all your investments.
Cities Skylines How To Make Elevated Roads Without
Every city milestone gives you a nice cash boost
Fairly obvious but the game doesn’t actually tell you. Each time you pass a population milestone, you’ll get a nice injection of cash to help you reach the next marker.
Don’t add services until it’s really necessary
It’s tempting to build police stations and other city services as soon as they unlock. But the reality is they unlock a long time before you really need to build them. Crime rates will stay low for a long time – and if push comes to shove you wait until you start seeing residents complain before adding services.
Not all service buildings are good value
When deciding what city services to add, pay careful attention to their weekly upkeep. Although they might affordable to build, if they cost 2,400/week to maintain, they’ll put a big dent in the budget of a small or medium sized city.
Generally, hospitals are overkill. In most cases, a few clinics can easily handle the city’s needs. That is, unless you’ve done like something like put the sewer pipes upriver from the water intakes and poisoned the water supply.
The health buildings that arrived with Green Cities are also inexplicably expensive, which is shame. The sports centre and public pool are great for flavour and really add to the sense of a community, but their upkeep is really high. They improve resident health, but unless you’ve made a mistake, health basically takes care of itself.
Bigger buildings often represent savings over small ones
Police and fire headquarters are overkill for small cities, but as the place grows, it can make sense to close down three police stations and replace them with single headquarters, for example. You’ll save some space and over time the lower upkeep should pay.
The same applies to certain transit buildings. The multi-platform train stations cost more than normal stations but the same maintenance. In exchange you get huge flexibility for your train lines and a free metro station underneath!
Similarly, the cargo hub is expensive but cheaper than a cargo harbour and cargo station next to each other. So as these buildings unlock, it’s often worth investing in them, or replacing your existing infrastructure.
Bridges and tunnels cost a bomb
In-game, the prices of roads and tracks are listed for their default state: running along the road. It’s not that easy to keep track of how much extra it costs when your roads go up or down, but a few other players have done tests to help us out, like this one. They cost a lot!
Cities Skylines Elevated Highway
The best road and transit networks don’t need a lot of bridges and tunnels but it’s often inevitable that to keep improve difficult areas you’ll want to avoid creating intersections at key points.
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The main to know is that early on, sticking to ground level will help keep your infrastructure costs in check.
Stick to money-making public transport early on
Trains, particularly, are really hard to make profitable. Actually, I’ve never managed even to break even with my train network. That doesn’t matter much once you’ve built the city up and have cash to spare. But early on, it’s best to stick to services that easy to budget-neutral.
Buses are the obvious answer here. They use the existing road network, so their main additional cost is the depot. The most routes you add, the more the depot cost is lowered per bus.
I’ve done a rundown of all the transit type here.
Mothball buildings you’re not using
All your service buildings have an On/Off toggle, which is really useful if your budget suddenly takes a turn and you need to get back into the black. By turning off things you can do without – police stations, clinics etc – for a while, you can cut your weekly outgoings enough to get things going in the right direction.
Use the budget sliders
In most cases, you can leave budget sliders at 100%. They give diminishing returns: doubling the budget doesn’t double the service effectiveness, for example. So the most value for money comes from leaving them where they are.
Cities Skylines Bridges Over Highways
But they’re really handy in pinch, and especially early on. For example, putting up the electricity budget will increase your power output without needing to build new generators. That gives you enough time to squeeze past the next population milestone without suffering through blackouts.
Thanks for reading! I hope you found these ideas handy. If there’s anything really good I missed out, let me know. I’d be glad to add it.